1. The Ultimate Guide to Blended Learning [PLUS: 8 Free Strategies]

    Get the tools, strategies and tactics necessary for effective and engaging blended learning experiences

  2. Gamification in Education: 4 Ways To Bring Games To Your Classroom

    What is gamification? Gamification is the use of game design and mechanics to enhance non-game contexts by increasing participation, engagement, loyalty and competition. These methods can include points, direct competitions and stickers or badges, and can be found in industries as varied as personal healthcare, retail—and, of course, education. We’ve seen gamification already in a […]

  3. Cellphones in School are Essential to Learning, Say Students

    The students have spoken and one thing is clear: They view their mobile devices as an essential part of in-class learning. In early November, Top Hat’s inaugural Student Pulse Survey was sent out to over 500 students, asking them for their opinions on textbooks, technology, cellphones in school and the ways that higher education might […]

  4. Gamification Examples That Foster Competition in Students

    In an extract from our new teaching guide, Innovative and Unexpected Ways to Teach Your College Class, we look at a couple of great gamification examples that can get students enthusiastically preparing for your class while they hope for victory over their peers… and have the side-effect of learning. Innovation isn’t always synonymous with technology. While […]

  5. Class Discussion: 3 Creative Uses of Top Hat

    In-class discussion forums sound good in theory, but in practice, they’re too often abandoned within your LMS as soon as the first thread is posted. With discussions in Top Hat Classroom, you can say goodbye to zero participation, and realize the potential of class discussion as an active, mobile in-class participation tool. Discussions have all […]