Cognitive Psychology

Elan Barenholtz, Christine Burton, Lauren Mavica, Hillary Wehe

Cognitive Psychology engages students in the wide array of topics in cognition with relatable examples and applications to their everyday lives. Developed with a digital-first approach and written in a digestible, easy-to-read style, Cognitive Psychology is further enriched with response system-enabled class activities and interactive components that allow students to experience and better understand a phenomenon first hand. Each topic includes a dedicated set of critical thinking questions and an engaging coverage on cognitive psychology applications in the development of Artificial Intelligence (AI) to teach functions of the human brain from a unique perspective.

Cognitive Psychology cover photo

Top Hat with Interactive eText

(Read, Study + Assessment)

requires a join code from instructor

$83.50

Student? Use Your Join Code
Cognitive Psychology cover photo

83%

of students say Top Hat helped them understand the course better.

Source: Top Hat Student Survey Spring 2023; n = 4,146

Table of Contents for Cognitive Psychology

  • About this Course
  • Module 1: Introduction
  • Module 2: How to Study Cognition
  • Module 3: The Brain
  • Module 4: Perception
  • Module 5: Attention
  • Module 6: Short-Term and Working Memory
  • Module 7: Long-Term Memory
  • Module 8: Autobiographical Memory
  • Module 9: Knowledge
  • Module 10: Visual Imagery
  • Module 11: Language
  • Module 12: Problem Solving
  • Module 13: Reasoning and Decision Making

Key features

  • Call-out sections connect chapter content to the exciting and rapidly evolving field of Artificial Intelligence (AI), connecting the developments to cognitive psychology
  • Students experience phenomena for themselves through integrated multimedia elements, in-class activities and demonstrations—optional add-on interactive lab simulations also available
  • New in-class activities with live response questions and pre-built, customizable stimuli that can be launched with the click of a button for students to experience a phenomena together as a class