In an excerpt from our new e-book, How to Create Interactive Course Content, we look at why digital textbooks are in the ascendant and how authors can take advantage of the shift, as the final days of print pass away.

Digital textbook publishing doesn’t have the same barriers to authorship or legacy production processes as traditional publishing. Instead, digital platforms provide opportunities for complete integration of existing course content—and they give professors full control over their content, too.

Here are six of the main advantages of digital publishing:

    1. Speed

Unlike print, digital publishing has fewer barriers. There are shorter lead times, and no years-long production process.

    1. Ownership

The primary gatekeepers are the authors themselves: if they’re confident in their material and its ability to find a market, then the tools to organize, peer-review and publish it in a digital catalog are at their disposal.

    1. Interactivity

The interactive features of e-textbooks typically extend far beyond hyperlinks; authors are able to embed web pages, videos, maps, audio and other material directly within their text, to ensure full continuity for engaged students.

    1. Assistance

Most digital textbook platforms offer online tech support, helping authors navigate the tech and sort out any kinks as they arise.

    1. Formatting

Through e-publishing, professors can publish their material in a variety of forms, from topic-specific modules through project assignment packs to full interactive textbooks.

  1. Price

Online textbooks typically offer substantial cost advantages for students, and superior royalty percentages for authors.

Digital publishing puts your learning materials where your students’ attention is focused: on screen, making full use of the technology that students already rely upon for their learning.

If you’re interested in creating your first digital textbook, and want a primer on how to prepare and publish interactive course material, get started with our e-book How to Create Interactive Course Content.

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